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Who am I
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Software & tools

  • C++​ & XAML

  • UNREAL 4 & 5

  • Perforce & Github

  • Cross platform development (Windows,
    Linux, PlayStation)

  • Jira and Trello

  • Miro & Confluence

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Who am I ?

My name is Frank van Summeren, and I am a third-year student at Breda University of applied science following a Creative media and game technologies study.
I am an aspiring gameplay programmer who has a big interest in game feel, making sure that everything feels right to the player.
This has helped me grow in terms of communication and teamwork. as I tend to focus on feature adaptability as it has to be adaptable for designers and artists to make sure it fits in well with the rest of the game.
While also allowing me to grow in versatility, as I would often focus on the things that are currently not feeling great even if it doesn't fit within my specialization. 

Projects

Projects I worked on

Age of wonders 4 - Triumph Studios - Inhouse Engine

​Contributions:

  • Worked on Pantheon Expansion

  • Code support for new DLC content

  • Making UI improvements to the game

  • Kicked of multiple initiatives to improve UX

  • Design Implementation

Ornament Express - School Project - UE5

​Contributions:

  • Moving compartment prototype.

  • Created multiple in-game interactables.

  • Focus on performance improvements

  • I have been a Programming Lead an Product Owner

​Nominations:

  • Nominated Dutch Game Awards 2023

  • Nominated Indigo 2023

  • VR Game Finalist on GDCW 2023

  • Won Best overall year 3 game Buas 2023

FCE - Personal Project - Custom Engine

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​Contributions:

  • A Personal Engine project

  • Done in a summer vacation

  • Rendering with vulkan

  • Loading external levels made in Ldtk(Level Design ToolKit)

  • AI steering Behaviors

Cry Of the Fox - School project - UE5

​Contributions:

  • Created the mantle mechanic.

  • Loading and saving of the game.

  • Reworked the scent mode.

  • In-game UI & functionality of the menu’s (graphic & volume settings).

Mushroom Boy - School project - UE4

​Contributions:

  • Created the Jump mechanic

  • Created the Gliding mechanic

  • Created weather obstacles

Divilium - School Project - Custom engine

​Contributions:

  • Custom engine project

  • Runs on PC and PS4

  • Worked on development tools

  • Created research system

  • Perlin noise backdrop

See other projects I worked on

About me
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About me

Like many, I have had an interest in games from an early age. Since I was in high school I knew I wanted to do something IT-related and BUAS was the place to combine both of my passions into one.

Through additional courses in BUAS, I also discovered an interest in production and have been in multiple production roles like Programming Lead and Scrum Master.

Besides this, I also have an interest in cars. I love the adrenaline or calm driving can give you. Cars are an interesting piece of technology that needs a certain level of problem-solving.

I own 4 dogs together with my family. I often work with them and help out with man trailing.

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